Development Status.


Hi.

Steam build review completed.

I will post again when the release date is decided.


I would like to repeat the debugging as much as possible and improve the quality.

Currently debugging in heavy combat. This is to find bugs. (For example, 50 enemies appear at once and attack the player near the wall)


The physics behavior when it gets especially intense sometimes doesn't work even though the settings and code are correct. 

A collider with no thickness almost doesn't work. 

Collision Detection settings do not solve the problem. 

I think it's probably due to the cycle gap between Unity's physics calculation thread and the game thread. 

In the latest version of Unity, FixedUpdate and Update cycle can be matched, so I will try this, but it will probably fail in terms of performance, so I will consider another method.

see you.


Store Page : https://store.steampowered.com/app/2480720/10MINUTES/

Get The Survivor(Forest)

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